Francesco Carucci

San Jose, California, United States
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Summary

👤
Senior
Francesco Carucci is a seasoned engineering leader in gaming and rendering, currently Engineering Manager at NVIDIA in San Jose, guiding high-performance GPU software and systems. His career spans leadership and hands-on development across Google, Meta, Samsung, Apple, Crytek, and more, delivering major rendering and performance improvements for hundreds of engineers and artists. At Meta, he led Avatar Rendering across Reality Labs, delivering the biggest jump in avatar and sticker quality Meta has released so far and building a world-class rendering team. He has shaped developer ecosystems and DevTech initiatives at Google and Samsung, and contributed to internal CI and performance tooling for Apple’s Watch division. Outside software, he is founder and co-owner of Gio Imaging Services Ltd., pursuing fine art landscape photography at carucci.photography. He holds a PhD from Politecnico di Torino and previously served as Associate Professor in game development, underscoring a rare blend of research rigor and practical production leadership.
code10 years of coding experience
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Github Skills (97)

archiving10
libfdk-aac10
document-management10
django10
dms10
optical-character-recognition10
homekit10
siri10
homebridge10
ocr10
pdf10
shader9
angular9
hosts9
machine-learning9

Programming languages (8)

TypeScriptShellC++JavaScriptGoPHPPythonGLSL

Github contributions (5)

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fcarucci/pingy

Mar 2022 - Mar 2022

Contributions:4 pushes, 1 branch in 1 day
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
Contributions:2 comments, 2 issues in 1 year 1 month
directx-shader-compilercppclangbgfxhosts
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