Summary
Roy Bodereau is a seasoned French software engineer specializing in game development and interactive applications, with a decade of hands-on experience across Unity/C#, C++, and VR/AR. As of 2024, he serves as Senior Client Programmer at Z3 Bros Studio, where he focuses on delivering robust client-side gameplay systems. Previously at Eden Games, he progressed from Ingénieur développement to Lead Game Programmer, shaping core gameplay and engine-level work for ambitious projects. His early career spans Unity-based Serious Games, lightweight engine work, and cross-disciplinary roles in IHM design and project management, including work on a Nintendo 3DS project. Based in Anse, he combines technical depth with a practical, delivery-focused mindset, thriving in teams that blend creative design with rigorous engineering.
11 years of coding experience
11 years of employment as a software developer
French, English, German