Luna Zaremba is a Technical Designer with 10 years of experience shaping gameplay systems and animation pipelines in Unreal Engine 4/5, including first-person animation pipelines using Control Rig and Sequencer. She has led character workflows from Blender to Unreal and built UI systems for demos and loading screens, applying to both games and prototypes. Based in Portland, Oregon, she has contributed to studios like Reikon Games, Splash Damage, Folded Fox, and Veelpoot, and has freelanced as a web developer since 2018, merging web and game tooling. Her experience spans AAA-aligned animation programming, gameplay mechanics design, and frontend web projects (e.g., a modern website for a Polish dentist) showing versatility across domains. She thrives at bridging art, engineering, and user experience, delivering practical pipelines that accelerate in-engine asset creation and iteration.
Contributions:2 releases, 2 PRs, 21 pushes in 1 year 5 months
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