Paweł Lampe is a software developer in Wrocław with 12 years of experience spanning embedded Linux, cloud-based testing platforms, and game-engine back-end work. He currently works at Igalia and previously held senior roles integrating RDK/Yocto stacks, systemd and ModemManager via D-Bus, and building Testing-as-a-Service at Nokia. An active open-source contributor to the well-known Godot Engine, he has fixed parser crashes, navigation bugs and exit-code issues—demonstrating cross-module, architecture-level debugging. Comfortable in C/C++, Python and Bash, he bridges low-level system integration with large-scale test orchestration and has mentored international teams. A GameDev hobbyist with a Master’s in Computer Science, he combines embedded-systems rigor with game-engine curiosity to deliver practical, resilient solutions.
Godot Engine – Multi-platform 2D and 3D game engine
Role in this project:
Back-end Developer
Contributions:145 reviews, 28 commits, 47 PRs in 3 years 2 months
Contributions summary:Paweł primarily contributed to bug fixes and improvements within the Godot Engine. Their work focused on addressing specific issues related to exit codes in the script checker, usability of NavigationObstacle3D, and parser crashes. They also made improvements to navigation-related functionality, including fixing errors and improving default settings, and fixing crash in GodotNavigationServer::map_get_path. Their contributions span different engine modules, implying a good understanding of Godot's architecture.
Contributions:16 PRs, 101 pushes, 7 branches in 1 year 8 months
godotgodot-enginertsrts-game
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.