Ondrej Stava

Software Engineer at Google

San Jose, California, United States
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Summary

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Rockstar
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Top School
Ondrej Stava is a software engineer based in San Jose, currently at Google, with eight years of industry experience. He holds a PhD in Computer Graphics Technology from Purdue University and an MS in Computer Science from Czech Technical University, marrying deep graphics research with production engineering. His open-source work includes meaningful contributions to the widely used Google/draco 3D compression library—adding PLY vertex index support and fixing build, JavaScript makefile, IO and crash issues—showcasing expertise in back-end systems, build tooling, and 3D data pipelines. Prior roles at Adobe and as a research assistant demonstrate a history of translating research prototypes into robust software. He is particularly strong in file I/O, build processes, and mesh/point-cloud processing, bridging academic insight and pragmatic engineering.
code9 years of coding experience
job8 years of employment as a software developer
bookPhD, Computer Graphics Technology, PhD, Computer Graphics Technology at Purdue University
bookMaster of Science (MS), Computer Science, Master of Science (MS), Computer Science at Czech Technical University in Prague, Faculty of Electrical Engineering
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Github Skills (14)

compression10
ply10
mesh10
c-language10
3d-graphics10
point-clouds10
point-cloud10
c-programming-language10
file-access9
fileio9
file-io9
file-processing9
file-handling9
build-system8

Programming languages (3)

C++JavaScriptHTML

Github contributions (5)

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google/draco

Jan 2017 - Jan 2022

Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics.
Role in this project:
userBack-end Developer
Contributions:12 releases, 32 reviews, 42 commits in 5 years 1 month
Contributions summary:Ondrej primarily contributed to the core functionality of the Draco library by modifying the code related to the PLY decoder and encoder, specifically adding support for vertex index properties and addressing build issues. Their work also involved fixing Javascript makefiles and addressing potential IO problems, demonstrating an understanding of build processes and file input/output operations. Furthermore, the user made bug fixes and code cleanup, fixing crasher and code inconsistencies.
meshtransmissionpoint-cloudscompressionmeshes
ondys/filament

Feb 2019 - Jan 2022

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS and WASM/WebGL
Contributions:3 pushes in 2 years 11 months
vulkanios-androidiosreal-timegame-engine
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