Summary
Moataz Elsayed is a versatile creative technologist blending mechanical production engineering with CGI artistry and game development. With roughly a decade of experience, he combines 3D modeling, rigging, animation, and texture work (Blender, 3ds Max, Substance Painter) with gameplay design in Godot and Unreal, plus Python and MySQL for tooling and data management. Based in Alexandria, Egypt, he has a background in logistics and export operations, enriching his ability to deliver end-to-end visual assets that align with production workflows. He also brings video editing, VFX, and open-source cad/graphics tooling (GIMP, Inkscape, FreeCAD) to cross-disciplinary projects, enabling rapid prototyping and iterative design. His profile reflects a rare blend of engineering rigor and creative software development, making him adept at turning complex requirements into compelling visual and interactive experiences.
10 years of coding experience
B.Sc. Production Engineering Department – Faculty of Engineering, Alexandria University, 2008., Production Engineering, B.Sc. Production Engineering Department – Faculty of Engineering, Alexandria University, 2008., Production Engineering at Alexandria University