Summary
Chad Cuddigan is a seasoned software engineer and architectural leader with 16+ years delivering scalable backend and live-ops systems, currently shaping high-availability multiplayer infrastructure at Roblox. He has led backend architecture for cross-platform titles at Zynga and built real-time services for Torchlight III at Echtra, spanning matchmaking, authentication, progression, and platform integrations. As the founder and principal engineer of Priority Interrupt, he created Delver, one of the first first-person action roguelikes on Steam, featuring a custom engine, a moddable content pipeline, and a community of 400K+ players. He champions observability and modern tooling, introducing OpenTelemetry across Go microservices and building editor tooling that accelerates cross-discipline workflows with VFX and environment art teams. His career also includes roles at Rocket Lawyer and Vision Systems, reflecting a broad software foundation from ASP.NET/Linux migrations to scalable cloud-native services. Based in Berkeley, California, he blends hands-on engineering with strategic architecture and product-minded leadership to turn complex requirements into reliable, scalable systems.
17 years of coding experience
21 years of employment as a software developer
Computer Science, Computer Science at Minot State University