Summary
Conor Holmes is a versatile software engineer based in Ireland with a solid blend of game development and full-stack web experience. With around a decade in the field, he leverages strong Unity 3D, HTML, JavaScript, and CSS skills, complemented by C++ and Java, to ship interactive experiences and robust web solutions. He has successfully launched two games on Google Play, demonstrating a hands-on ability to take ideas from concept to production. He currently serves as a Junior Software Engineer at Redfaire (since 2019), supported by an MSc in Software Engineering from University of Limerick and a BSc (Honours) in Computing with Games Design and Development from LIT. His background also includes client-facing web development and full-stack work for Johnny Walsh Floor Coverings, highlighting strong communication and collaboration across teams. Based in Ireland, he brings a practical, production-ready approach to both game development and software engineering challenges.
9 years of coding experience
Bachelor’s Degree, BSc (Honours) in Computing with Games design and development, 2.1 Achieved, Bachelor’s Degree, BSc (Honours) in Computing with Games design and development, 2.1 Achieved at Limerick Institute of Technology
Msc in Software Engineering, Msc in Software Engineering at University of Limerick
German, English