Summary
Seth Tribbey is a Unity-focused software developer with eight years of experience, currently creating engaging gameplay experiences at AmTote International. He has deep hands-on expertise in Unity and C#, having shipped fourteen Unity-based slots games, and he designed a .NET MVVM WPF tool to emulate a backend system communicating with Unity via gRPC, illustrating his ability to bridge game logic with external services. He also streamlined development and testing through Azure DevOps pipelines and contributed to refactoring proprietary game logic libraries, demonstrating a strong end-to-end delivery mindset. Seth collaborates closely with artists, mathematicians, and sound engineers to craft compelling gameplay, and he brings practical security and data handling sensibilities from earlier internships. He holds a BS in Computer Science from the University of Maryland and is based in Elkridge, Maryland. Passionate about turning complex requirements into reliable, scalable gameplay systems, he blends technical breadth with a pragmatic, team-oriented approach.
8 years of coding experience
Bachelors, Computer Science, Bachelors, Computer Science at University of Maryland
Japanese, English