Nathan Cabasso is a versatile software engineer and co-founder with nine years of experience spanning backend, frontend, and systems engineering. Based in Paris, he co-founded Wolfy, delivering a cross-platform werewolves game that grew to 3 million registered users and supported up to 20K concurrent players using Node.js, Docker on Kubernetes, React, Flutter, WebRTC, and RabbitMQ. He currently applies graphics engineering at Jitter, blending performance-focused software delivery with scalable graphics work. Previously at Reelevant, he migrated a 2D rendering engine to CanvasKit (Skia), added animations and GIF rendering, and reduced deployment costs by moving Kubernetes from GCP to bare-metal with Ansible. He holds a Master of Engineering in Computer Software Engineering from EPITA and ranked 6th out of 1000 in the 42 Piscine C program.
9 years of coding experience
1 year of employment as a software developer
Piscine C, ranked 6/1000, Piscine C, ranked 6/1000 at 42
Baccalauréat Scientifique, Mention Très Bien, Baccalauréat Scientifique, Mention Très Bien at Lycée Charlemagne
Master of Engineering - MEng, Computer Software Engineering, Master of Engineering - MEng, Computer Software Engineering at EPITA: Ecole d'Ingénieur en Informatique
Contributions:20 commits, 17 pushes, 1 branch in 2 months
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