Summary
Furkan Turan is a graphics software engineer who blends formal education with hands-on experience in real-time rendering and game engine design. Since 2024, he has been crafting graphics pipelines at MediaZ as a Graphics Software Engineer, after previously contributing as a Junior Game Engine Developer at Oyun Teknolojileri ve Yazılım. He began programming in C++ and OpenGL in 2018 and is actively expanding into Vulkan, with a strong interest in renderer design, graphics APIs, and performance optimizations. He is a Marmara University Computer Engineering student, leveraging academic training to inform practical engineering solutions. Based in Gebze, Turkey, he brings eight years of experience across education and industry to deliver visually compelling, efficient graphics software.
9 years of coding experience
1 year of employment as a software developer
Lisans Derecesi, Computer Engineering, 1, Lisans Derecesi, Computer Engineering, 1 at Marmara Üniversitesi