Shane Hyde

Principal Engineer at Crystal Delta

Melbourne, Victoria, Australia
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Summary

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Senior
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Top School
Shane Hyde is a seasoned Principal Engineer based in Melbourne, Australia, bringing 30 years of IT experience with a focus on delivering scalable, quality-driven systems. Currently at Crystal Delta, he leads engineering across all products, architecting complex solutions, guiding technology choices, mentoring engineers, and ensuring code quality and scalability. With two decades in the Freight Forwarding, Supply Chain, and Customs domains, he translates customer needs into robust, data-driven platforms while maintaining strong stakeholder communication. His hands-on versatility spans modern web solutions, Node.js/.NET backends, and thoughtful database design, backed by a proven track record of managing delivery teams and improving processes. Outside core development, he contributed to the Moai SDK iOS project—enhancing in-app purchasing, localization, and integration with Lua—demonstrating practical debugging and cross-stack collaboration.
code13 years of coding experience
job21 years of employment as a software developer
bookBSc(Hons), Computer Science, BSc(Hons), Computer Science at Deakin University
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Stackoverflow

Stats
21reputation
0reached
1answer
0questions
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Github Skills (10)

objective-c10
inapppurchase10
debug10
ios10
in-app-purchase10
xcode109
xcode9
lua9
multiplatform6
android6

Programming languages (7)

TypeScriptDockerfileC++CJavaScriptHTMLPython

Github contributions (5)

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moai/moai-dev

May 2012 - Jun 2012

This is the development repo of Moai SDK.
Role in this project:
userMobile Developer (iOS)
Contributions:5 commits in 1 month
Contributions summary:Shane primarily contributed to the iOS mobile application development within the repository. Their work focused on integrating and enhancing the in-app purchase functionality, including adding localized price information, handling restore transactions, and exposing related events to the Lua code. They also fixed a bug in a dialog component and addressed a buffer overrun error in the Facebook integration, demonstrating their ability to debug and improve existing code.
sdkmoai
Noctonyx/RxECS

Apr 2021 - Jun 2021

A basic ECS system for gamedev.
Contributions:7 PRs, 88 pushes, 10 branches in 2 months
gamedevecsgame-development
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