Koen Bollen is a seasoned software engineer and founder with 15 years of experience combining game technology and production-grade backend systems, now running Second Stage Studio from Utrecht. A self-described nerd since age eleven, he taught game programming at the Amsterdam University of Applied Sciences, co-founded game studio Ludomotion and later built high-throughput infrastructure at Blendle and Poki. At Blendle he architected a GKE-backed newsletter mailer that can generate and send over 500k unique emails in under 20 minutes, demonstrating strong operational and scaling skills. Polyglot in Go, Ruby, Python, JavaScript, C# and Node.js, he moves easily between game engines and distributed systems and quickly picks up new languages and tools. This blend of teaching, startup CTO experience and hands-on production work gives him a pragmatic, product-focused approach to solving complex engineering problems.
Contributions:1 PR, 8 pushes, 1 branch in 5 years 3 months
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