Timmy Kokke is a Senior Solutions Architect and game developer from the Netherlands with over two decades of experience designing and shipping 3D, VR and WebXR experiences. He currently builds immersive web games and developer tools at Create Worlds and has driven WebXR strategy at Wonderland, blending TypeScript/C#/JavaScript expertise with Wonderland Engine, Three.js, WebGL and Azure back-ends. A Microsoft MVP and active community educator, he livestreams coding sessions (sorskoot), publishes tutorials and provides client and community support to grow the WebXR ecosystem. Timmy also contributes to widely used open-source projects β notably adding AudioBuffer support to the Babylon.js engine β illustrating his ability to work both at engine level and on end-user interactive features.
Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
Role in this project:
Full-stack Developer
Contributions:5 commits, 1 PR in 1 day
Contributions summary:Sorskoot primarily contributed to the audio functionalities within the Babylon.js framework. Their work included adding support for `AudioBuffer` to the `Sound` class, enabling the loading of audio data from various sources. They also fixed a comment in the code and performed minor code cleanups. Additionally, the user appears to have merged branches, updated dependencies and engine version.
Contributions:82 commits, 60 pushes, 2 branches in 7 months
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