Tim Fronsee

Head Of Technical Operations

Tokyo, Japan
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Summary

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Senior
🎓
Top School
Tim Fronsee is a robotics software and simulation engineer based in Tokyo with 8 years of experience merging robotics, 3D simulation, and cross-platform development. He currently engineers ROS-enabled Unreal Engine workflows at SEAOS Inc., delivering robust C++ back-end work, ROS topic handling, TCP reliability, and multi-OS compatibility across Windows, macOS, Linux, iOS, and Android. His background spans embedded C/C++, unit testing, and Go services, with hands-on work on Android JNI, Qt simulators, and cross-team collaboration in global environments. An active contributor to the code-iai/ROSIntegration project, he has improved ROS integration within Unreal Engine, including logging enhancements, version-conditional builds, and deployment readiness. Tim holds a UW–Madison dual background in Computer Engineering and Computer Science, reflecting a solid foundation for turning complex robotics concepts into reliable production software. He brings a practical, hands-on mindset with a bias toward experimentation and end-to-end delivery of simulation-driven robotics solutions.
code8 years of coding experience
job9 years of employment as a software developer
bookBachelors, Computer Engineering,Computer Science, Bachelors, Computer Engineering,Computer Science at University of Wisconsin-Madison
languagesEnglish, Japanese
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Stackoverflow

Stats
300reputation
6kreached
2answers
4questions
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Github Skills (20)

debug10
c-language10
unreal-engine-510
unreal-engine-410
unreal10
cprogramming-language10
ros10
networking9
version-control8
git8
google-play6
android-testing6
mockito6
assert6
go6

Programming languages (5)

TypeScriptJavaC++JavaScriptGDScript

Github contributions (5)

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code-iai/ROSIntegration

Nov 2019 - Sep 2020

Unreal Engine Plugin to enable ROS Support
Role in this project:
userBack-end Developer
Contributions:18 commits, 8 PRs, 2 comments in 9 months
Contributions summary:Tim primarily focused on bug fixes and improvements related to ROS integration within the Unreal Engine plugin. Their work involved debugging the TCP connection, modifying ROS topic advertisement behavior, and improving logging. They also addressed Unreal Engine version compatibility issues by adding conditional compilation directives. Furthermore, the user made various code formatting and build system adjustments.
unreal-engineblueprintunrealplugin-engineunreal-engine-plugin
Contributions:45 pushes, 8 branches in 3 years 11 months
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