Jonathan Hart

Founder at Molten.Art

San Francisco, California, United States
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Summary

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Senior
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Top School
Jonathan Hart is a seasoned software leader and engineer with 20+ years of experience spanning video games, immersive media, and large-scale web and mobile applications. He currently leads AI-focused engineering as Senior Engineering Manager at Second Nature, directing multi-disciplinary teams, mentoring engineers, and shaping strategy and engineering processes. A proven founder and technology director, he has built and guided cross-functional teams at Stealth Mode Start-up, Synja, Molten Immersive Art, and AmaTone, delivering cross-platform mobile apps and cloud infrastructure. His technical breadth covers Unity/C#, C++, React Native, Unreal Engine, Java, and cloud back-ends, with hands-on coding across mobile, 3D, and AI-enabled systems. Based in San Francisco and educated at Rochester Institute of Technology with a video game programming concentration, he blends entrepreneurial drive with a track record of delivering reliable, scalable software and mentoring the next generation of engineers.
code13 years of coding experience
job17 years of employment as a software developer
bookBS Information Technology (Video Game Programming concentration), BS Information Technology (Video Game Programming concentration) at Rochester Institute of Technology
languagesEnglish, Spanish
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Stackoverflow

Stats
29reputation
1kreached
1answer
4questions
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Github Skills (26)

masking10
native-extension9
typescript8
pixel8
microsoft7
electron7
vscode-extension7
vscode7
editor7
ane7
jenkins6
version-control6
tfs6
sql-server6
merge6

Programming languages (2)

TypeScriptActionScript

Github contributions (5)

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jonathanhart/pixelmask

Nov 2012 - Dec 2017

A Starling Extension to provide pixel based masking for Starling display objects
Contributions:12 commits, 2 PRs, 3 pushes in 5 years 2 months
starlingmaskingpixel
Contributions:6 pushes in 20 days
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