Summary
Corentin Couderc is a seasoned gameplay programmer with eight years of experience, based in Lyon, France, and trained as an engineer in digital sciences. At Artefacts Studio, he contributed to MXGP 2024 and the Naheulbeuk series and has mentored junior programmers, demonstrating leadership and collaboration. His technical toolbox includes C#, Unity, 3D graphics rendering, image processing, shaders, and performance optimization. He is transitioning to pedagogy design to craft innovative learning experiences that blend gamification with the science of learning. With a rigorous software mindset, strong analytical skills, and a passion for teaching, he aims to create engaging, impactful education that helps learners understand the world.
9 years of coding experience
Diplôme d'ingénieur, Sciences du Numérique, Diplôme d'ingénieur, Sciences du Numérique at Ecole supérieure de Chimie Physique Electronique de Lyon
Concours d'admission aux grandes écoles, Physique-Chimie, Concours d'admission aux grandes écoles, Physique-Chimie at CPGE Lycée Masséna
Baccalauréat, Sciences, Mention TB, Baccalauréat, Sciences, Mention TB at Lycée Stanislas Nice
English