Summary
Kaochoy Saetern is a senior Unity AR/VR engineer with 8 years of experience designing and prototyping immersive experiences across entertainment, energy, and tech sectors. Based in New York, he currently leads AR/VR initiatives on ByteDance's PicoXR Studios SDK and Dev Support, empowering North American game studios to ship immersive titles. Previously, he built XR prototypes at Schlumberger, leading Digital Twin explorations, WebGL virtual tours, multi-user VR platforms, and AI-assisted Unity training apps for the energy industry. Earlier in his career, he led VR game development at Bad Honey Bun Games and contributed to VR projects at Rocket Worldwide, blending story-driven gameplay with performance optimizations. He brings a hands-on background in Unity, C#, and cross-discipline tools (Adobe Premiere, Iclone, Substance Painter), along with leadership experience managing a team of 10 in a fast-paced environment. He is passionate about pushing VR toward mixed reality and crafting scalable UX experiences that bridge storytelling and interactivity.
9 years of coding experience