Jeremy Rodgers is a Technical Artist with eight years of experience blending computer science, animation, and visual effects to build and streamline game development pipelines. Based in San Diego, he has designed time-saving tools and automation for media production at 2K and led technical artistry efforts at High Moon Studios since 2020. His background spans indie and AAA game studios, plus a stint in autonomous-vehicle R&D with Cruise Automation, giving him a practical understanding of diverse pipelines and hardware-software integration. Early in his career he practiced leadership and project coordination—as a Software Engineer Team Lead for a capstone project at SFSU, and as a Supervisor at Uniqlo—sharpening collaboration and delivery discipline. He holds a BS in Computer Science from San Francisco State University, and his GitHub bio identifies him as a Tools Programmer and Game Generalist, highlighting a hands-on, multi-disciplinary skill set. He thrives at the intersection of art and engineering, turning complex requirements into reliable, production-ready tooling and workflows.
8 years of coding experience
1 year of employment as a software developer
Bachelor's Degree, BS Computer Science, Bachelor's Degree, BS Computer Science at San Francisco State University
Bachelor's Degree, BS Computer Science, Bachelor's Degree, BS Computer Science at City College of San Francisco
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