Summary
Erik Sandrén is a seasoned software leader specializing in real-time graphics and video systems, currently guiding Storykit’s video stack as Tech Lead (video) and Senior Video Engineer. He builds cloud-native, GPU-accelerated rendering pipelines using Rust, Vulkan, and WebGPU, with a strong emphasis on performance, reliability, and scalable Kubernetes workflows. His work balances offline rendering for final outputs with real-time previews through a load-balanced gRPC solution and chunk-based rendering, with client-side WASM previews to ease server load. With a background spanning Dataton, Qualisys, Arriver, and Veoneer, he combines C++, DirectX, motion capture, and modern graphics tooling (Maya, MotionBuilder) to deliver end-to-end multimedia pipelines. A Sweden-based professional holding an MSc in Media Technology & Engineering from Linköping University, he blends hands-on engineering depth with strategic technical leadership and a passion for pushing visual innovation.
12 years of coding experience
11 years of employment as a software developer
Vocational Degree, Digital Graphics, Vocational Degree, Digital Graphics at SOFE - School of Future Entertainment
Master of Science (M.Sc.), Media Technology & Engineering, Master of Science (M.Sc.), Media Technology & Engineering at The Institute of Technology at Linköping University