Summary
Seth Hunter is a display technology innovator with 13 years of experience blending hardware and software to prototype, test, and commercialize next-generation visualization systems. As a Display Exploration Engineer at Apple since 2018, he leads incubation efforts that demonstrate proof-of-concepts, drives UX testing, and communicates insights to stakeholders. Previously at Intel Labs, he developed computational imaging prototypes and organized the Open Source Hardware Advisory Panel, shaping open hardware practices in research. His career spans mixed reality applications at Hasbro, and a strong academic foundation including a PhD in Media Arts and Sciences from MIT Media Lab and an MFA from the School of the Art Institute of Chicago, reflecting a cross-disciplinary blend of art, technology, and design. Based in California, he brings a rare combination of rigorous research, creative exploration, and practical product-focused execution. He excels at translating complex concepts into tangible demonstrations that align technical feasibility with user experience and business goals.
13 years of coding experience
14 years of employment as a software developer
Massachusetts Institute of Technology
MFA, Art and Technology, MFA, Art and Technology at School of the Art Institute of Chicago
BS, Cognitive Science and Studio Art, BS, Cognitive Science and Studio Art at University of Virginia
Spanish