Summary
Based in Sydney, Duncan Sykes is a software engineer who blends game development with backend systems and DevOps. With 8 years of experience, he is currently a Software Engineer at Moonbounce, specializing in C#, C++, Python, JavaScript/TypeScript, Unity, DevOps, and API development. His passion for gameplay mechanics and virtual reality, together with his work as a music producer and sound designer, informs an approach that prioritizes immersive, performant experiences. He studied at the Academy of Interactive Entertainment, earning diplomas in Digital and Interactive Games, Programming & Game Development and Advanced Professional Game Development. As a backend engineer for Moonbounce, he contributes to scalable backend web experiences and cross-disciplinary collaboration, bridging production rigor with creative game design.
8 years of coding experience