Summary
Pierre-etienne Greuzard is a seasoned UX-focused game designer and producer with 11 years of experience in AAA and mobile games, currently leading UX design at Ubisoft. He collaborates across product, design, development, QA, marketing, user research, and data analytics to turn complex requirements into practical design docs, wireframes, prototypes, and guidelines. He also leads the game learning plan initiative, underscoring a commitment to onboarding and player education alongside traditional UX work. With a background spanning line and associate production, budget and roadmap coordination, and international teams, he combines design excellence with strong project management and cross-cultural communication. A Telecom ParisTech multimedia engineering alumnus based in Vincennes, Île-de-France, he brings a tech-savvy, gameplay-first perspective to delivering accessible, scalable experiences in both AAA and mobile contexts.
11 years of coding experience