Jake Poznanski

Founder at Pozotron, Inc.

Seattle, Washington, United States
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Summary

👤
Senior
🎓
Top School
Jake Poznanski is a founder and software engineer with 15 years of experience spanning AI, machine learning, robotics, and game development. He founded Pozotron to apply AI-driven quality assurance to long-form narration and, prior to that, co-founded Random Salad Games, a self-funded studio that published 30+ titles and became the first indie to earn over a million dollars on the Windows Store in 2013. He previously contributed to SpaceX as a flight software engineer and gained early software experience at Microsoft and QinetiQ, building flight software and control algorithms for motors. In open source, he contributed to MonoGame as a backend developer, optimizing framework internals, tightening event handling, and boosting performance with bit operations and loop unrolling in matrix math, along with touch and audio buffering refinements. He holds a B.S. in Computer Science from Carnegie Mellon University and is based in Seattle.
code15 years of coding experience
job2 years of employment as a software developer
bookBachelor of Science (BSc), Computer Science, Bachelor of Science (BSc), Computer Science at Carnegie Mellon University
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Stackoverflow

Stats
93reputation
8kreached
1answer
1question
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Github Skills (14)

net10
dotnet10
game-development10
csharp10
performance-optimization10
aspnet10
dotnet-core10
graphics9
cross-platform9
play-framework8
game-engine7
django6
python6
mysql6

Programming languages (9)

C#JavaC++CJavaScriptGoJupyter NotebookGDScript

Github contributions (5)

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MonoGame/MonoGame

Oct 2012 - Mar 2017

One framework for creating powerful cross-platform games.
Role in this project:
userBackend Developer
Contributions:13 commits, 5 PRs, 77 comments in 4 years 5 months
Contributions summary:Jake primarily focused on optimizing the MonoGame framework's internal workings. They made changes to prevent events from firing during object construction, initialized private fields directly, and optimized performance by switching to bit operations and unrolling loops in matrix calculations. Their contributions also included refactoring code for improved efficiency, such as the modification of touch event handling and audio buffer management.
c-sharpgame-frameworkopenalgamesgame-engine
GoodDogAI/rossac

Sep 2021 - Apr 2022

Contributions:1 release, 3 reviews, 5 PRs in 7 months
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