Frans Elliott

Software Engineer at Amazon Web Services (AWS)

Savage, Minnesota, United States
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Summary

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Senior
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Top School
Frans Elliott is a software engineer with a BE in Electrical and Electronics Engineering and a strong focus on robotics and industrial automation. With about a decade of experience, he has worked across embedded systems, factory automation, web development, and cloud software, and is currently applying those skills at AWS. At Seagate, he led the division's CI/CD migration, blending engineering delivery with operational excellence. He also contributes to open-source game engine work on the SCP FreeSpace 2 Open project, where he tackled backend systems, weapon shockwave mechanics, and projection calculations, illustrating a rare mix of low-level systems and gameplay engineering. A proven leader since high school, he captained FIRST Robotics and TARC Rocketry teams, bringing hands-on project leadership and a passion for robotics to cross-disciplinary teams. Based in Savage, Minnesota, Frans combines technical depth with a practical, production-focused mindset.
code10 years of coding experience
job5 years of employment as a software developer
bookBachelor of Engineering (BE), Electrical and Electronics Engineering, 3.3, Bachelor of Engineering (BE), Electrical and Electronics Engineering, 3.3 at University of Minnesota
bookHigh School Diploma, N/A, 3.9 GPA, High School Diploma, N/A, 3.9 GPA at Mahtomedi Senior High School
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Github Skills (11)

gamedevelopment10
space10
gameengine10
c-language10
game-development10
game-engine10
game-dev10
c-programming-language10
spaces10
algorithms8
algorithm8

Programming languages (7)

TypeScriptC#JavaC++PHPLuaPython

Github contributions (5)

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Origin Repository for SCP FreeSpace 2 Open
Role in this project:
userBack-end Developer
Contributions:6 commits, 3 PRs, 10 comments in 1 year 9 months
Contributions summary:Frans primarily focused on modifying the game's backend code, specifically related to weapon shockwave mechanics, including damage calculations and the interaction with huge and supercap ships. They implemented a mod table option to control the behavior of weapon shockwaves regarding damage to big ships, and refactored the subsystem bounding box code. They also modified code related to the targeting reticle and projection calculations. These changes suggest the user was responsible for core gameplay mechanics and game engine modifications.
freespacescp
fjelliott/fs2open.github.com

Jun 2015 - Apr 2020

Origin Repository for SCP FreeSpace 2 Open
Contributions:18 pushes, 12 branches in 4 years 10 months
freespacescp
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