Karl Nyborg is a versatile technologist with a decade of experience delivering software across aerospace, enterprise, and independent game development. Based in Woodbridge, Virginia, he combines hands-on engineering with leadership, having served as a Scrum Master and Agile organizer at Boeing while also driving full-stack game features for community-driven projects like FlyCasual. A cross-disciplinary developer, he has modernized legacy UI for Kubernetes deployments, implemented secure backend services, and contributed to front-end and orchestration tasks, all while maintaining a personal passion as an independent game designer and player. His GitHub work on FlyCasual showcases a focus on game mechanics and UX, adding ship types and roster-building elements that enhance playability. Karl earned a BS in Computer Science from George Mason University and an Associate's in IT from NOVA, grounding his broad technical interests in solid foundations. Off the day job, he designs and ships games, reflecting his belief that programming is a means to enrich people and communities.
11 years of coding experience
12 years of employment as a software developer
Associate’s Degree, Information Technology, 3.7 GPA, Associate’s Degree, Information Technology, 3.7 GPA at Northern Virginia Community College
Bachelor’s Degree, Computer Science, 3.5 GPA, Bachelor’s Degree, Computer Science, 3.5 GPA at George Mason University
Contributions:8 commits, 3 PRs, 1 comment in 6 days
Contributions summary:Karl contributed to the "Star Wars: X-Wing Miniatures Game" simulator by implementing new features and modifying existing game elements. Their work involved adding new titles, such as the T-65B, T-65A, T-65D-A1, and TIE/LN, and the BB-8 astromech. The user also made changes to existing ship abilities and the roster builder, demonstrating a focus on game mechanics and user experience.
Contributions:32 pushes, 1 branch in 6 years 8 months
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