Ghom 

Europe (CET)
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Summary

🤩
Rockstar
Ghom nan is a computer scientist with seven years of experience building and hardening backend systems for multiplayer simulation games, primarily contributing to major open-source Space Station 13 codebases like tgstation, Citadel, TerraGov and Skyrat. He specializes in backend game mechanics, runtime bug fixes and balance work—ranging from silicon privilege runtimes and .dme ordering to taser tuning, panic-bunker state persistence, and introducing mini-game mechanics such as fishing. Comfortable working in niche stacks (BYOND/DM) and community-driven repos, he combines pragmatic fixes with feature development that improves player experience and server stability. Based in CET Europe, he pairs concise technical craftsmanship with a curious, multidisciplinary outlook that blends economic intuition and artistic sensibility into practical, player-focused solutions.
code7 years of coding experience
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Github Skills (17)

debug10
gameplay10
scripting10
game-dev10
object-oriented-programming10
dm10
script10
mechanics10
dotnet-core10
game-play10
game-development10
csharp10
beyondcompare10
logic10
configuration-management9

Programming languages (2)

RustDM

Github contributions (5)

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Repo for the original Citadel Station build that originated from /tg/ code.
Role in this project:
userBack-end Developer
Contributions:67 reviews, 2682 commits, 2043 PRs in 2 years 2 months
Contributions summary:Ghom primarily contributed to the codebase by addressing issues in silicon privileges runtimes and improving .dme file ordering. They updated drinks recipes, made several changes to the core systems, made adjustments to door locking and unlocking, improved various aspects of the base system. They were involved in handling multiple fixes and reworks to various areas of the game and adding improvements.
stationzonescitadeldm
Skyrat-SS13/Skyrat13

Jan 2020 - Jul 2020

Role in this project:
userBack-end Developer
Contributions:368 commits, 1 PR, 15 comments in 5 months
Contributions summary:Ghom's commits primarily focus on modifying the game's backend functionality, particularly concerning panic bunker mechanics and taser balancing. They implemented features to save and manage the panic bunker state between rounds, allowing certain users to bypass restrictions. Further adjustments were made to tasers, including their duration, damage output, and stun effects. The changes also extend to the addition of features related to map voting and ToS compliance.
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