Chris Jurney

Director, Oculus Publishing at Meta

San Francisco, California, United States
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Summary

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Senior
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Top School
Chris Jurney is a seasoned technology leader guiding VR publishing and developer strategy as Director of Oculus Publishing at Meta, shaping the Oculus developer ecosystem since 2014. He blends hands-on systems and graphics programming with strategic leadership, having previously directed Metaverse Publishing and led Developer Strategy for AR/VR, Rift, and PC platforms. Based in San Francisco, he brings 13 years of experience across major studios including Supergiant Games, Double Fine, Relic Entertainment, and THQ, contributing to graphics engines, AI, networking, and large-scale gameplay, and he even served as an engineer on Oculus Medium prior to the Facebook acquisition. His early work spans from Dawn of War 2 and Company of Heroes to Kinect-based multiplayer experiences, underscoring a deep track record in performance-driven software and tooling. A Georgia Tech BS in Computer Science anchors a career that bridges technical depth with platform-scale strategy and developer relations, empowering creators to ship richer VR experiences.
code13 years of coding experience
job15 years of employment as a software developer
bookBS, Computer Science, BS, Computer Science at Georgia Institute of Technology
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Stackoverflow

Stats
382reputation
38kreached
8answers
1question
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Github Skills (18)

docker-machine8
steam8
synology8
dedicated7
integer6
docker-container6
segmentation-fault6
cpu6
c-string6
32-bit6
cpu-architecture6
svn6
architecture6
tortoise-svn6
dedicated-server5

Programming languages (1)

Shell

Github contributions (3)

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dubois/Unbearable-Overworld

Mar 2012 - Apr 2012

Contributions:41 commits in 1 day
jurney/SmartThingsPublic

Apr 2016 - Apr 2016

Contributions:13 pushes in 1 day
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