Daniel Freedman is a Staff Software Engineer in San Francisco with 16 years building highly optimized, consumer-facing mobile and web environments. At Google he authored the PointerEvents polyfill and a gesture layer (PointerGestures) and has been an active contributor to major web-components projects like Polymer and Lit, improving rendering, testing, and CI for widely used libraries. He previously reworked HP’s Enyo framework for cross-platform use and shipped a JavaScript minification tool that was used in production on WebOS 3.0, blending deep front-end engineering with practical tooling. Known for normalizing complex input (mouse/touch) flows and pragmatic polyfills, he bridges low-level event systems and polished UI components to make cross-device experiences reliable.
17 years of coding experience
1 year of employment as a software developer
BS, Computer Science, BS, Computer Science at University of Illinois Urbana-Champaign
Pointer Events Polyfill: a unified event system for the web platform
Role in this project:
Front-end Developer
Contributions:444 commits in 1 year 11 months
Contributions summary:Daniel focused on normalizing events and developing a unified event system for web platforms, as indicated by the core logic for processing mouse and touch events and firing the corresponding pointer events. Their work involved creating a system to manage touch events in the `src/touch.js` file, as well as modifications of existing mouse event handling. They also included the initial setup for the `pointerevents.js` file and the necessary code for styling in the samples/index.html file.
Contributions:71 releases, 1 review, 1391 commits in 7 years 2 months
Contributions summary:Daniel appears to be primarily involved in the development and maintenance of a web component library, as evidenced by their commits focused on updating and modifying the core JavaScript files and test cases. They have contributed to the core functionality, style, and functionality of the library, as well as testing the system.
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