Top expert inReal-Time 3D Graphics and Game Engine Development
Benjamin Doherty is a Senior Software Engineer in San Francisco with a decade of experience building consumer-facing systems at Google, Snap, Hulu, and CBS. He joined Google in 2018 and was promoted to Senior Engineer in 2023, bringing production-grade engineering from startup-style agility to large-scale platforms. Early-career R&D work at CBS gave him uncommon hands-on expertise in cross-platform tools, Qt C++, Python, GLSL and color-management pipelines that inform his approach to performance and media-rich features. Comfortable across front-end and systems layers, he has a track record of turning research-driven prototypes into reliable shipping software for streaming and social products.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS and WASM/WebGL
Contributions:118 commits in 7 months
vulkanios-androidiosreal-timegame-engine
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Benjamin Doherty - Senior Software Engineer at Google