Finn Sinclair

Senior AR VR Software Engineer at Apple

Seattle, Washington, United States
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Summary

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Rockstar
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Top School
Finn Sinclair is a Senior AR/VR Software Engineer with 10 years of experience building end-to-end XR systems, currently working on Apple's Vision Products Group in Seattle. He bridges deep academic research—coauthoring the Best Paper at IISWC 2021 with the ILLIXR group on high-performance XR runtimes—with hands-on product work at Microsoft and Apple, shipping volumetric UIs, interaction systems, and middleware. Finn’s expertise spans runtimes and platforms through volumetric 3D UI and interaction design, driven by a user-experience mindset and a focus on low-latency, power-aware engineering for AR hardware. An active open-source contributor to the widely used Mixed Reality Toolkit (MRTK) v2, he’s implemented experimental interaction features (like elastic “drawstring” manipulation) and driven refactors that improve code quality. He pairs rigorous systems and graphics experience with practical prototyping of hand, speech, and gaze interactions, making him adept at both enterprise-grade APIs and novel holographic experiences.
code10 years of coding experience
job7 years of employment as a software developer
bookThe Bishop's School
bookUniversity of Illinois Urbana-Champaign
languagesEnglish
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Github Skills (13)

virtualreality10
ui-d10
augmentedreality10
front-end-development10
frontend-development10
ui-design10
csharp10
windows-mixed-reality10
unity-3d10
dotnet-core10
unity3d10
hololens9
ux-design9

Programming languages (12)

C#TypeScriptPowerShellShellC++CBicepShaderLab

Github contributions (5)

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This repository is for the legacy Mixed Reality Toolkit (MRTK) v2. For the latest version of the MRTK please visit https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity
Role in this project:
userFull-stack Developer
Contributions:349 reviews, 317 commits, 260 PRs in 2 years 8 months
Contributions summary:Finn contributed to various aspects of the Mixed Reality Toolkit (MRTK) v2, focusing on UI and experimental features. Their work included implementing new drawing string concepts, related to the "Drawstring" experimental feature and elastic systems for manipulation, suggesting a focus on user interaction and control. The commits show refactoring and cleanup efforts, enhancing the code's overall quality and preperation for PR merges.
accelerateapp-developmentrealityopenvrmixed-reality-toolkit
Zee2/openwarp

Apr 2020 - Apr 2021

Contributions:98 commits, 21 pushes, 2 comments in 1 year
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