Summary
Peter Dunshee is a versatile software engineer with a decade of experience spanning embedded systems, real-time graphics, and game development. He currently leads engineering on the Vivox SDK at Unity Technologies, bridging multiplayer communications with gameplay platforms. He previously built end-to-end CI pipelines and secure build workflows for embedded Linux at SmartThings, and delivered Windows Phone and UWP experiences at Microsoft and SmartThings. His early career at Rainbow Studios and ZEMNOTT showcased hands-on toolchains, real-time rendering workflows, and cross-platform asset pipelines for console and PC games. A DigiPen graduate with a BS in Real-time Interactive Simulation, Peter combines creative problem solving, leadership, and strong communication to deliver complex, multi-team projects, often in remote work setups. Based in Lakeville, Minnesota, he brings a broad engineering toolkit—from C++ and C# to Python, scripting, and hardware tinkering with tiny devices.
10 years of coding experience
16 years of employment as a software developer
BS, Real-time Interactive Simulation (Computer Science), BS, Real-time Interactive Simulation (Computer Science) at DigiPen Institute of Technology