Vickie Ye

Member Of Technical Staff at Anthropic

Berkeley, California, United States
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Summary

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Vickie Ye is a Member of Technical Staff at Anthropic and a PhD-trained computer vision and machine learning engineer with about 10 years of experience, based in Berkeley. She completed a PhD at UC Berkeley's BAIR lab after undergraduate studies in CS and Physics at MIT, blending rigorous research training with systems engineering. Her work spans from core research to production: notable contributions to the PixelNeRF official repository—adding multi-object rendering, training, and data pipelines—pair with applied autonomy work on 3D long-range terrain mapping at Skydio. A string of quantitative internships at D.E. Shaw, Hudson River Trading, and Jump Trading underscore an unusually strong quantitative and systems foundation for an ML researcher. She’s known for turning cutting-edge 3D ML research into practical, production-ready pipelines across both academia and industry.
code11 years of coding experience
job3 years of employment as a software developer
bookDoctor of Philosophy - PhD, Computer Science, Doctor of Philosophy - PhD, Computer Science at University of California, Berkeley
bookBachelor of Science (B.S.), Computer Science and Physics, Bachelor of Science (B.S.), Computer Science and Physics at Massachusetts Institute of Technology
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Github Skills (9)

computer-vision10
pytorch10
machine-learning10
python10
modeling9
trainings9
deep-learning9
3d-rendering9
blender7

Programming languages (2)

HTMLPython

Github contributions (5)

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sxyu/pixel-nerf

Dec 2020 - Jan 2021

PixelNeRF Official Repository
Role in this project:
userML Engineer
Contributions:18 commits, 1 push in 1 month
Contributions summary:Vickie's contributions primarily involve developing and integrating code related to training and rendering 3D models using neural radiance fields (NeRF). They added code for training on ShapeNet datasets and modified existing model components. Furthermore, the user made changes to the rendering script and data loading pipelines to support multi-object scenes. These changes indicate a focus on the practical implementation and enhancement of the pixelNeRF framework.
deep-learningpytorchcomputer-vision
vye16/slahmr

Feb 2023 - Mar 2023

Contributions:33 commits, 3 PRs, 37 pushes in 19 days
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