Summary
Drew Perlman is a Real-Time Developer based in Los Angeles with a decade of experience delivering real-time cinema and gameplay pipelines across major studios. He currently builds Unreal Engine 5 and Unity workflows at Sony Pictures Animation, and previously shaped asset pipelines at Disney and Blizzard to bring real-time animation and cinematics to life. Notably, he architected the UE5 asset pipeline for Big City Greens: Virtually Christmas, creating C++/Python tools that streamline data transfer between DCCs and empower artists. He also led production tooling and workflow management, including Perforce, Shotgrid/JIRA, and zero-client remote workstations, to boost collaboration. A USC Interactive Media and Games graduate, his early work includes AR/VR tooling and internships at Nickelodeon, Psyop, Annapurna, and others, reflecting a broad end-to-end production mindset.
11 years of coding experience
3 years of employment as a software developer
Bachelor of Arts (B.A.), Interactive Media and Games, Bachelor of Arts (B.A.), Interactive Media and Games at University of Southern California