Stephen Parente

Technical Director, Data

Raleigh-Durham-Chapel Hill Area United States
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Summary

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Rockstar
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Stephen Parente is Technical Director, Data at Epic Games, leading the centralized big data team responsible for observability, data streaming, real-time analytics and long-term analytics. He brings 11 years of experience across Blizzard and other firms, including serving as lead server engineer on Warcraft: Arclight Rumble and earlier work building Blizzard’s Global Data Platform. He created Blizzard’s open-source node-rdkafka bindings and has pragmatic DevOps chops, improving build and release tooling for production-grade projects. Based in the Raleigh–Durham area with a BA in Philosophy, he pairs systems-level engineering with clear thinking and developer enablement.
code11 years of coding experience
job12 years of employment as a software developer
bookNew Rochelle High School
bookBachelor of Arts (BA), Philosophy, Bachelor of Arts (BA), Philosophy at The Catholic University of America
languagesItalian
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Github Skills (9)

github-actions-workflows10
github-ci10
github-action-workflow10
github-actions-workflow10
ci-cd10
build-automation10
bash9
script9
git9

Programming languages (10)

C#JavaC++ShellCSCSSJavaScriptGo

Github contributions (5)

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Blizzard/node-rdkafka

Aug 2016 - Oct 2022

Node.js bindings for librdkafka
Role in this project:
userDevOps Engineer
Contributions:25 releases, 230 commits, 223 PRs in 6 years 3 months
Contributions summary:Stephen primarily focused on improving the project's build and deployment processes. They modified the `make_docs.sh` script to automate the publishing of documentation to `gh-pages`. They also addressed issues within the deploy gem script. These changes indicate a focus on streamlining the build and release workflow, highlighting a DevOps engineering role.
node-jsproducernodejsjs-bindingskafka
webmakersteve/docker-games

Dec 2016 - Jan 2022

Contributions:6 pushes, 1 branch in 5 years 2 months
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