Rob Blanckaert

San Francisco, California, United States
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

🤩
Rockstar
Rob Blanckaert is a Principal Software Engineer based in San Francisco with 11 years of experience, currently driving backend and platform work at Roblox. He blends low-level systems and game-engine expertise with full-stack delivery—shipping Lua integrations, engine serialization and camera fixes for the open-source Luanti (formerly Minetest) engine, and implementing a Virtio console plus fetch-based networking for the popular v86 x86-to-wasm emulator. His background spans startups and tooling roles at Replit, CodeCombat and Appfigures, where he built fault-tolerant cloud scrapers, a custom C# ORM and one-click test/deploy pipelines. Comfortable from emulators to web services, he’s known for bridging scripting environments with performant backend systems and contributing practical fixes that expand modding and networking capabilities.
code11 years of coding experience
github-logo-circle

Github Skills (37)

gamedevelopment10
gameengine10
javascript10
c-language10
coffeescript10
game-engine10
game-dev10
rustwasm10
networking10
wasm-pack10
x8610
virtio10
lua10
javascripts10
x86-6410

Programming languages (13)

C++RustCGoTypeScriptShellCoffeeScriptJavaScript

Github contributions (5)

github-logo-circle
codecombat/codecombat

Mar 2015 - Jul 2022

Game for learning how to code.
Role in this project:
userFull-stack Developer
Contributions:415 commits, 64 PRs, 544 pushes in 7 years 5 months
Contributions summary:Rob primarily worked on improving and fixing the CoffeeScript-based vector system in the codebase. They also fixed indents and debugged the code. Furthermore, they contributed to the about and configuration files. Additionally, the user contributed to the build process by installing bower packages and creating a brunch build on npm install.
game
Cockatrice/Cockatrice

Jan 2019 - Jul 2019

A cross-platform virtual tabletop for multiplayer card games
Role in this project:
userFull-stack Developer
Contributions:1 review, 34 commits, 39 PRs in 5 months
Contributions summary:Rob contributed significant features to the Cockatrice project, including adding an "unconcede" functionality, and implementing a feature for setting counter expressions. The user's work extends to both the client and server side of the application, with modifications to C++ code, proto files, and UI elements. The user also implemented websocket client functionality to improve server communication.
gamesc-plus-plustransifextabletop-gamingcross-platform
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Rob Blanckaert