Summary
Rene Elias is a versatile AI trainer and software engineer based in Oakland, California, blending nine years of game development expertise with hands-on AI workflow improvement. He currently serves as an AI Trainer at DataAnnotation and as a Code Coach at The Coder School Berkeley, where he mentors Python, C#, GDScript, and Scratch while shaping AI prompts and rubric-based assessments. Previously, he led programming and design at Pale Blue Pixel Studio, building core game mechanics, cinematics systems, shaders, and Steamworks features, and he shipped Gravitorium. His early career includes fast-paced mobile game work at AppLovin and robotics education at Great Minds Robotics, underpinning a strong foundation in Unity, Java, JavaScript, and multiple game engines (Phaser, libGDX). Rene holds a BS in Computer Science from San Francisco State University and has a proven track record of turning complex requirements into playable, polished experiences. Based in the Bay Area, he combines technical depth with a talent for mentoring and cross-disciplinary collaboration.
10 years of coding experience
3 years of employment as a software developer
Bachelor of Science - BS, Computer Science, Bachelor of Science - BS, Computer Science at San Francisco State University
Computer Science, Computer Science at Los Angeles Pierce College