Hannah Dawson is a Senior Backend Engineer with nine years of experience based in London, currently building Go microservices and event-driven systems for live games at CCP and open to relocation to Canada. She architects and operates AWS-hosted services—integrating analytics into game clients and building matchmaking with AWS GameLift—while focusing on resilient, event-driven design. Parallel to her production work she ships indie multiplayer titles in Unity/VRChat (including projects with 500k+ and 250k+ visits) and contributes backend fixes to the Space Station 14 open-source game. Her background in serverless TypeScript/PHP and Java EE, plus a grounding in QA and testing, gives her a broad stack perspective and a strong emphasis on reliability. Trained in International Politics and History, she pairs technical depth with clear communication and systems-level thinking when solving complex distributed problems.
9 years of coding experience
4 years of employment as a software developer
BScEcon International Politics and History, BScEcon International Politics and History at Aberystwyth University
A multiplayer game about paranoia and chaos on a space station. Remake of the cult-classic Space Station 13.
Role in this project:
Back-end Developer
Contributions:179 reviews, 62 PRs, 688 comments in 1 year 3 months
Contributions summary:Hannah primarily focused on improving the game's backend systems. Their contributions include fixing bugs related to chat features by removing markup and sanitizing speech, migrating lathe material ejection code to the material storage system. They also addressed round restart audio issues and implemented fixes for round-end announcements, improving overall game functionality. Furthermore, the user also contributed to the nerf of vending machines, impacting gameplay balance.
Contributions:23 releases, 10 reviews, 101 commits in 1 year 5 months
prefabquestcommunity-editionunityvrchat
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