Josh Shucker is an engineering leader and seasoned gameplay systems developer based in Yonkers, New York, currently guiding squads as Engineering Manager at Squanch Games. With a career spanning over 11 years, he has progressed from gameplay programmer to senior and lead positions, delivering robust Unreal Engine 4 experiences and complex networked gameplay features. His track record across studios like Squanch Games, Nexon OC, Blind Squirrel Games, and Astronaut T-Rex Studios reflects a versatile full-stack contributor who can own both code and team delivery. He holds a B.S. in Computer Science from California State University, Long Beach, and a history of bridging technical excellence with practical product outcomes. Outside of hands-on coding, he thrives on mentoring engineers, shaping development processes, and turning ambitious game ideas into reliable, scalable architecture.
11 years of coding experience
8 years of employment as a software developer
Bachelor of Science (B.S.), Computer Science, Bachelor of Science (B.S.), Computer Science at California State University-Long Beach
Contributions:478 commits, 168 PRs, 472 pushes in 5 months
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Josh Shucker - Engineering Manager at Squanch Games