Deniz Ugur is a software engineer based in Vancouver with a decade of experience bridging research, standards, and product engineering across multimedia, streaming, and field robotics. He has shipped production systems at Siemens and Apple, where he contributed a conformance file contribution framework that advanced MPEG standardization and helped redesign the MP4RA website while prototyping AOM-aligned products. As an SFU research assistant his thesis and projects decouple upscaling algorithms from games to let cloud-gaming providers swap and configure upscalers on-the-fly, improving server utilization. He’s held architecture and consulting roles at startups and labs, authored multiple publications and received honors, and combines deep standards/protocol knowledge with hands-on systems and prototype delivery. That blend makes him adept at turning standards and research insights into practical, deployable software.
10 years of coding experience
4 years of employment as a software developer
Bachelor of Science, Bachelor of Science at Özyeğin University
Master of Science, Master of Science at Simon Fraser University
Contributions:7 PRs, 155 pushes, 9 branches in 7 years 1 month
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