Chris Toups is an AI Gameplay Engineer with a decade of experience building AI and gameplay systems for ambitious titles. Based in New Orleans, he currently contributes to inXile Entertainment’s next-gen Unreal Engine 5 project, following work on The Bard’s Tale IV and Frostpoint VR. He blends hands-on coding with AI design, tool development, and performance optimization to bridge design intent and technical execution. He holds a Bachelor of Applied Science in Computer Science from the University of New Orleans and previously developed web-based solutions during an internship at Archon Information Systems. While not highly active on GitHub, he focuses on reliable production-grade features and cross-disciplinary collaboration to ship polished gameplay experiences. He’s known for a pragmatic, production-minded approach that helps teams deliver ambitious features on tight schedules.
10 years of coding experience
Bachelor of Applied Science (B.A.Sc.), Computer Science, Bachelor of Applied Science (B.A.Sc.), Computer Science at University of New Orleans
Contributions:7 commits, 6 pushes, 1 branch in 6 days
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