Summary
Nikita P is a Tools Engineer with over 11 years of software engineering experience, currently shaping Unreal Engine 5 toolchains at Sharkmob to streamline artists and level designers' workflows. He blends aviation, UAV systems, and real-time simulation with AAA game development, having built an Unreal Engine 5 UAV payload camera simulator that was showcased internationally. Since relocating to Malmo, Sweden in 2024 to pursue AAA game ambitions, he has combined studio work with freelance consulting to expand tooling and integration across teams. His technical palette includes Unreal Engine 5, Editor tools and performance optimization, C/C++, Qt/QML, Python and SQL, with strong GIS and 3D applications experience. Earlier roles at TsAGI and Alticam involved navigation displays, offline maps, neural object recognition, and SITL telemetry, highlighting a knack for turning complex data into usable tools.
11 years of coding experience
13 years of employment as a software developer
Postgraduate student, Postgraduate student at Moscow Institute of Physics and Technology (State University) (MIPT)
Russian, English, French, Spanish