Summary
Timothy Arterbury is a versatile software engineer and designer based in Redmond, WA, blending code, graphics, and music to create immersive tools. With about nine years in the field and experience at Microsoft, he leads end-to-end product development across music tech, 2D/3D graphics, and XR. As the founder of MoveMusic, he designed and shipped Spatial XR apps for music production and released MoveMusic Control, a VR MIDI controller for Meta Quest built in Unreal Engine and C++, plus a desktop MMConnect app for wireless headset networking. His background spans OpenGL shader work, JUCE-based UI, Unity/C#, and real-time visualization, reflecting a track record of shipping interactive experiences from prototypes to production. He has strong interdisciplinary skills, converting creative concepts into practical, polished software and hardware integrations, with a passion for making tools that help others create. He holds a BS in Computer Science and an MS from Baylor University, with prior roles in education and industry that honed both technical depth and collaboration.
9 years of coding experience
6 years of employment as a software developer
3.76, 3.76 at Baylor University
English, German