Harrison Ferrone

Bestselling Author at LinkedIn

Valencia, Valencian Community, Spain
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Summary

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Rockstar
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Top School
Harrison Ferrone is a software engineer, creative technologist and bestselling author with 10 years of experience bridging iOS engineering and Unity game development. He has authored multiple Amazon-bestselling Learning C# by Developing Games with Unity editions and produces instructional courses for LinkedIn Learning and Pluralsight, pairing practical Swift and C# expertise with polished teaching. A Certified Scrum Master who wrote mixed reality developer docs for Microsoft and served as a technical editor at Ray Wenderlich, he blends product delivery, documentation rigor, and technical mentorship. His formal training in English literature and game/interactive media design gives him an uncommon strength in specification writing and narrative-driven system design, evident across his books and portfolio. Based in Valencia, he ships cross-platform experiences from mobile to VR/AR while helping teams adopt agile practices.
code11 years of coding experience
job4 years of employment as a software developer
bookColumbia College Chicago
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Stackoverflow

Stats
21reputation
572reached
1answer
2questions
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Github Skills (50)

objective-c10
ios10
openxr10
augmented-reality10
virtual-reality10
augmentedreality10
openvr10
xcode10
hololens10
virtualreality10
arcore10
carthage10
swift10
mrtk10
macos10

Programming languages (7)

PowerShellC#C++ShaderLabJavaScriptSwiftMarkdown

Github contributions (5)

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hferrone/mixed-reality

May 2020 - Jul 2020

Contributions:113 pushes, 10 branches in 1 month
Learning C# by Developing Games with Unity-Sixth Edition, published by Packt
Contributions:37 commits, 7 PRs, 3 pushes in 8 months
developinggamespacktcsharpunity
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