Pierluigi Taddei

Computer Vision Engineer at Oculus VR

Zurich, Zurich, Switzerland
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Summary

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Pierluigi Taddei is a computer vision engineer based in Zurich with a decade of experience in 3D reconstruction, 3D sensors, and real-time 3D analysis. He currently contributes to Meta/Oculus/Facebook as a Computer Vision Engineer, applying advanced perception techniques across large-scale VR and AR platforms. His background spans full-stack development for stand-alone and client/server applications, user interfaces, and rich internet applications, enabling end-to-end deployment of CV solutions. He holds a PhD from Politecnico di Milano, a Laurea Magistrale from the same institution, and a Master from the University of Illinois Chicago, reflecting strong academic foundations in vision and graphics. His specialties include visual odometry, 3D geometry, image processing, and efficient processing of very large 3D datasets, combining research rigor with production-ready engineering. He is driven by interests in 3D geometry, computer graphics, and user interaction, continuously translating complex 3D perception challenges into scalable systems.
code11 years of coding experience
bookMaster, Master at University of Illinois Chicago
bookDoctor of Philosophy - PhD, Doctor of Philosophy - PhD at Politecnico di Milano
languagesItalian, English, Spanish
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Github Skills (13)

upstream10
cpp9
eigen9
opencv9
cmake8
batch-file6
windows6
glut6
eigenvector6
qt6
opengl6
cmd6
eigenvalue6

Programming languages (2)

CCMake

Github contributions (5)

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pigei/openvdb

Feb 2015 - Sep 2017

Contributions:5 pushes, 6 branches in 2 years 7 months
openvdb-developmentopenvdb
pigei/hunter

Nov 2015 - Jan 2016

Contributions:28 pushes, 1 branch in 2 months
raspberry-picppcmakewindowsios-android
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