Pierluigi Taddei is a computer vision engineer based in Zurich with a decade of experience in 3D reconstruction, 3D sensors, and real-time 3D analysis. He currently contributes to Meta/Oculus/Facebook as a Computer Vision Engineer, applying advanced perception techniques across large-scale VR and AR platforms. His background spans full-stack development for stand-alone and client/server applications, user interfaces, and rich internet applications, enabling end-to-end deployment of CV solutions. He holds a PhD from Politecnico di Milano, a Laurea Magistrale from the same institution, and a Master from the University of Illinois Chicago, reflecting strong academic foundations in vision and graphics. His specialties include visual odometry, 3D geometry, image processing, and efficient processing of very large 3D datasets, combining research rigor with production-ready engineering. He is driven by interests in 3D geometry, computer graphics, and user interaction, continuously translating complex 3D perception challenges into scalable systems.
11 years of coding experience
Master, Master at University of Illinois Chicago
Doctor of Philosophy - PhD, Doctor of Philosophy - PhD at Politecnico di Milano
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