Sebastian Aaltonen

Technical Director (Rendering) at HypeHype Inc. (previously Frogmind)

Helsinki, Finland
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Summary

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Rockstar
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Top School
Sebastian Aaltonen is a Technical Director (Rendering) based in Helsinki with 25 years of professional 3D graphics experience, currently leading rendering technology and art tools at HypeHype. He was a Principal Engineer at Unity working on DOTS Hybrid Renderer and GPU-driven rendering, and previously led rendering architecture and engine performance at RedLynx/Ubisoft across consoles and handhelds. His work spans engine-level GPU compute (SDF ray-tracing, GPGPU physics and fluid dynamics), indie game development and console optimization, and he is actively building the HypeHype renderer on GitHub. Combining hands-on renderer engineering with a maker’s pedigree—he shipped award-winning indie games in the 1990s—he focuses on squeezing out performance and efficiency across real-time graphics pipelines.
code9 years of coding experience
job23 years of employment as a software developer
bookComputer Science, Computer Science at University of Helsinki
bookComputer Science, Computer Science at University of Jyväskylä
languagesEnglish, Finnish
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Github Skills (47)

shader10
render10
hosts10
post-processing10
pipeline10
hlsl10
scriptable10
graphics10
directx10
llvm-clang10
unity3d10
debugging9
vulkan9
graphics-programming9
opengl9

Programming languages (6)

C#C++BikeshedRustTeXHTML

Github contributions (5)

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sebbbi/perftest

Dec 2016 - Nov 2020

Contributions:122 commits, 121 pushes, 1 branch in 4 years
sebbbi/rust_test

Oct 2020 - May 2022

Rust & Vulkan test projects
Contributions:37 commits, 7 PRs, 53 pushes in 1 year 7 months
vulkanrust
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