Summary
Jens Hagen is a versatile R&D software developer and educator based in Breda, Netherlands, bringing a decade of hands-on experience at the intersection of game tech and software engineering. He specializes in Unreal Engine-driven game development and robust systems built with C++ and C#, translating creative concepts into production-ready solutions. In addition to hands-on development, he leads Agile/Lean practices as a facilitator at Breda University of Applied Sciences, helping cross-disciplinary teams apply lean processes to R&D projects. He actively shares knowledge with students and academy audiences, bridging research, teaching, and practical engineering. His background spans roles from intern to educator and developer, underpinned by MSc in Game Technology and a BASc in Computer Software Engineering. He combines technical depth with a passion for teaching, continually pushing the boundaries of what game technology and R&D can achieve.
11 years of coding experience
Graduated, Graduated at Breda University of Applied Sciences