Conor Hynes

Full Stack Engineer at Scopely

San Francisco, California, United States
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Summary

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Senior
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Top School
Conor Hynes is a software engineer focused on gameplay development with a decade of experience delivering interactive systems in Unity and C++. Based in San Francisco, he is currently a Software Engineer at ManageXR, where he contributes to gameplay tooling and platform integrations for AR/VR workflows; prior to this he was Software Engineer II at Age of Learning and a Gameplay Engineer at Blok Party. His background includes Game QA roles at Jam City and TinyCo, providing a strong eye for quality and production pipelines. He holds a BSc in Software Design with a Game Development specialization from Athlone Institute of Technology and studied Sound Design at Pyramind, giving him an edge in audio-aware gameplay. A dedicated problem-solver who blends hands-on coding with a broad view of game production, Conor is actively seeking opportunities in gameplay development.
code10 years of coding experience
job7 years of employment as a software developer
bookBachelor of Science (BSc) Software Design, Game Development, Bachelor of Science (BSc) Software Design, Game Development at Athlone Institute of Technology
bookSound Design, Sound Design at Pyramind Inc

Github contributions (5)

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Yedya/Portfolio

Feb 2017 - Mar 2025

Contributions:96 pushes, 1 branch in 8 years 2 months
Yedya/Tower-Defender-

Feb 2017 - Jun 2019

Contributions:3 pushes, 1 branch in 2 years 4 months
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