Conor Hynes is a software engineer focused on gameplay development with a decade of experience delivering interactive systems in Unity and C++. Based in San Francisco, he is currently a Software Engineer at ManageXR, where he contributes to gameplay tooling and platform integrations for AR/VR workflows; prior to this he was Software Engineer II at Age of Learning and a Gameplay Engineer at Blok Party. His background includes Game QA roles at Jam City and TinyCo, providing a strong eye for quality and production pipelines. He holds a BSc in Software Design with a Game Development specialization from Athlone Institute of Technology and studied Sound Design at Pyramind, giving him an edge in audio-aware gameplay. A dedicated problem-solver who blends hands-on coding with a broad view of game production, Conor is actively seeking opportunities in gameplay development.
10 years of coding experience
7 years of employment as a software developer
Bachelor of Science (BSc) Software Design, Game Development, Bachelor of Science (BSc) Software Design, Game Development at Athlone Institute of Technology
Contributions:3 pushes, 1 branch in 2 years 4 months
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