Bryan Howard

Hardware And Integration Engineer

Canada
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Summary

👤
Senior
🎓
Top School
Bryan Howard is a hardware and integration engineer with 20 years of experience shaping VFX, virtual production, gaming, and VR pipelines. He blends electromechanical design with software expertise (Python, C++, QT/PySide) to prototype hardware and build production tools that bridge physical systems and digital workflows in Unreal Engine, Maya, and Nuke. A former pipeline developer and toolsmith at Deluxe, he led Shotgun-integrated asset management, automation of media derivatives for internal render farms, and node-based pipeline visualization to optimize asset and shot flow. Currently at PIXOMONDO, he focuses on R&D and the architectures that enable innovative VFX and virtual production solutions. He maintains an active open-source footprint on GitHub and shares work through his YouTube channel, reflecting a hands-on, creator-minded approach. Based in Canada, Bryan combines artistic sensibility with hardware prototyping and manufacturing know-how to deliver real-time interactive media solutions.
code11 years of coding experience
job15 years of employment as a software developer
bookdiploma Computer Animation, diploma Computer Animation at Toronto Film School
languagesEnglish
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Github Skills (78)

nodes10
pyside210
architecture9
inkscape9
controller9
freecad9
robot9
blueprint9
dataflow-programming9
graph9
cnc-controller9
node-graph9
3d-models8
cad8
linux8

Programming languages (7)

C#C++CSSCSCSSMathematicaPython

Github contributions (5)

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bhowiebkr/DaveSlideScanner

Jun 2018 - Jan 2024

Contributions:13 pushes, 1 branch in 5 years 7 months
bhowiebkr/BattleTankUE4

Feb 2018 - Nov 2019

Contributions:31 commits, 13 pushes, 1 branch in 1 year 9 months
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