Summary
Bryan Howard is a hardware and integration engineer with 20 years of experience shaping VFX, virtual production, gaming, and VR pipelines. He blends electromechanical design with software expertise (Python, C++, QT/PySide) to prototype hardware and build production tools that bridge physical systems and digital workflows in Unreal Engine, Maya, and Nuke. A former pipeline developer and toolsmith at Deluxe, he led Shotgun-integrated asset management, automation of media derivatives for internal render farms, and node-based pipeline visualization to optimize asset and shot flow. Currently at PIXOMONDO, he focuses on R&D and the architectures that enable innovative VFX and virtual production solutions. He maintains an active open-source footprint on GitHub and shares work through his YouTube channel, reflecting a hands-on, creator-minded approach. Based in Canada, Bryan combines artistic sensibility with hardware prototyping and manufacturing know-how to deliver real-time interactive media solutions.
11 years of coding experience
15 years of employment as a software developer
diploma Computer Animation, diploma Computer Animation at Toronto Film School
English