Qais Patankar is a software engineer with 14 years of experience focused on developer productivity and code infrastructure at Stripe in New York. He builds tooling that makes version control, code review, CI and code search hum—current work includes an Approvals Engine and an internally-hosted clone of a collaborative document editor. Previously he engineered a dynamic CI scaler that saved Stripe roughly $2M/year and led a cross-functional effort to centralize a test-data platform by partnering with Security to change policy. An active open-source maintainer, Qais contributes to projects from the Multi Theft Auto game engine (serving ~177,000 daily players) to the matterbridge integration tool, blending C++, Lua and backend systems work. He’s known for shipping unglamorous but high-impact infrastructure that other engineers only notice when it’s missing — and, in his own words, he’s emphatically not looking for work.
bridge between mattermost, IRC, gitter, xmpp, slack, discord, telegram, rocketchat, twitch, ssh-chat, zulip, whatsapp, keybase, matrix, microsoft teams, nextcloud, mumble, vk and more with REST API (mattermost not required!)
Role in this project:
Back-end Developer
Contributions:22 reviews, 49 commits, 50 PRs in 2 years 1 month
Contributions summary:Qais primarily contributed to the back-end functionality of the matterbridge project. Their work focused on implementing support for new features, particularly related to Discord integration, such as bulk message deletion and webhook message handling. They also addressed various bug fixes, including Slack message synchronization issues and resolving Discord channel name clashes. The user refactored code related to webhook permissions and added support for user typing events across bridges.
Multi Theft Auto is a game engine that incorporates an extendable network play element into a proprietary commercial single-player game.
Role in this project:
Back-end Developer
Contributions:5 releases, 165 reviews, 808 commits in 6 years 9 months
Contributions summary:Qais primarily focused on implementing features within the game engine, contributing code for core functionality such as water, weapons, and effects. They were involved in the Object-Oriented Programming (OOP) mapping and adding various functions to the Lua main file. The user also addressed bugs, fixed code typos, and updated the header files to reflect the introduced class function implementations.
gametheftdefoldproprietarysingle-player-game
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